Ok as promised a couple thoughts based on my experience so far, which is not much (1 sealed/draft RCQ: 1st out of 19; 13 drafts in high mythic; 5 trophies, 69% WR)
I won’t go into too much detail cause you have all the content creators +17 lands for that. Anyway, some general points:
-all colours definitely playable, W definitely the best, B definitely the worst
-DONT prioritise removal (unless premium); DONT prioritise clunky morphs; DO prioritise cheap plays, especially proactive ones, ESPECIALLY 2 DROPS. Even the 2 drops that look mediocre.
-I think of the format as having 2 pillars. One pillar is W, one pillar is G
-W is the best colour, and generally wants to be aggro. Pairs great with everything except B, but even that is fine. If you want to be aggro, W is the place to be. Prioritise cheap creatures and 2×1 creature. most of your W aggro decks want to go wide and curve out. Tricks are good. Anthems are great
-G is a great colour, and while it can be aggro (esp with W), it is the best at supporting multicolour bomb decks. The set is full of great rares and some real ramp payoffs (the XXXUG clone rare is amazing). If your draft goes this route, prioritise fixing, bombs and cheap interaction
-I won’t go into specific cards, too much work and other sources are better for that. that said, here’s the best fixing for your multicolour decks, broadly in order from best to worst: nervous gardener, escape tunnel, topiary panther, scene of the crime, they went this way, gravestone strider, case of the pact, public thoroughfare. The higher the better. You see that without G the multicolour bombs soup is much less appealing
-couple of example trophy decks for both archetypes. 4 colour bomb soup:
Perhaps not the best example, but this is the one I trophied with. deck started as a BR aggro deck, and pivoted somewhat late in the draft because I saw some bombs. Mana base is messy, but good enough to splash a WW card.
The deck that perhaps exemplifies the G life is the following one, which I was quite proud of and thought looked great:
Unfortunately the deck went 1-3.. couple of unlucky games+gameplay punts (B01 is unforgiving) but also a few issues with the deck: 1) lot of bad fixing/fillers, not a lot of good fixing. 2) Not really a lot of bombs. I was ready from pack 2 to pick up any good card in any good colour, but I did not see much. THe boardwipe was the best one to catch up when falling behind, only saw it once (in the 1 win) 3) curve a bit clunky, not much early interaction. Hard to keep up with aggro, and struggling vs better bombs/control decks.
-example of a 2 color W based beatdown deck (7-2) https://www.17lands.com/deck/fb72df76a82848c4b4fd1af5b8756124
Sanitation automaton and vigilante looks mediocre, but they are actually really good. The deck does not have any bomb (never saw criptic coat in any game) but it has a good curve and a solid gameplan of go wide + anthem. Worked great. Obviously case of the gateaway express is amazing. Never saw the 1 mana inspector, which I would have taken over pretty much anything. Had the option to splash G for a couple of bombs, but decided to keep the deck streamlined.”
Hope this can be helpful to someone, and I’d be happy to hear any feedback on this!